Welcome to my portfolio!

WHO I AM?

Game Designer with a strong interest in gameplay systems, balancing and long-term player engagement. My work focuses on understanding how individual mechanics interact as part of a larger system, and how thoughtful iteration can turn good ideas into lasting player experiences.

I approach game design as both a craft and a discipline: one that requires creativity, structure, and constant learning. My background includes shipped, live-supported digital content, independent physical and digital game projects, and formal academic training in game design and game studies.

Growing up as an active player and later working as a designer allowed me to experience games from both sides. This dual perspective continues to shape how I think about player behaviour, motivation and cooperation, and why I care deeply about designing systems that respect players’ time while still challenging and engaging them.o years at Zen Studios ltd. working as a pinball table designer for their Pinball FX game.

See more about me as a designer here.

PROJECT OVERVIEW

Selected Experience

  • Live-supported digital game design (Pinball FX – Zen Studios)
  • End-to-end ownership of gameplay systems and content
  • Physical and digital game projects with real-world stakeholders
  • Strong player-level insight into cooperative and live games

ZEN STUDIOS Ltd.

Pinball FX – Game Designer

Context

Pinball FX is a live-supported digital pinball platform featuring licensed and original content, updated through regular releases and post-launch iteration.

My Role

As a Game Designer, I owned the end-to-end design of individual pinball tables, from early concept through development and post-launch iteration.

Design Focus

  • Table-level gameplay systems (rules, scoring, objectives)
  • Balancing challenge, clarity and flow
  • Supporting long-term engagement within a live environment
  • Iteration based on internal testing and post-release feedback

Collaboration

  • Close work with artists, audio designers and programmers
  • Coordination with IP holders to align gameplay with licensed themes
  • Regular communication with production and management

Notable Contributions

  • Godzilla Pinball (DLC)
  • Star Trek Discovery Pinball
  • Stranger Things Pinball (developed up to beta stage)

What I Took From This Experience

Working on a live-supported title taught me how important iteration, restraint and system clarity are. Designing content that ships is only the first step. Maintaining quality and player trust over time is what makes a live game successful.

You can learn more about the Zen Studio works here.

INDEPENDENT PROJECT WORK – PHYSICAL & DIGITAL GAMES

Independent Game Design Projects -Physical, Hybrid and Digital

Context

Alongside my academic and studio work, I designed and delivered several independent, end-to-end game design projects for cultural and tourism-focused initiatives in Hungary, involving me in charge of design and development and 1-2 artists working together. You can learn more about them here.

My Role

  • End-to-end design ownership
  • Gameplay systems, rules and balancing
  • Digital and physical prototyping
  • Direct collaboration with stakeholders

Selected Projects

  • Castle hotel tourism redevelopment
    • 3 board games
    • 2 online games
  • Regional tourism initiative (Tihany)
    • 1 card game
    • 1 online game

Design Focus

  • Accessibility for broad, non-core audiences
  • Replayability through simple but flexible systems
  • Balancing educational or experiential goals with fun

Why These Projects Matter

Designing physical games strengthened my understanding of core systems, player interaction and balance without relying on digital scaffolding. This perspective continues to influence how I approach digital systems design.

You can learn more about the independent project works here.

INTERN EXPERIENCE

Game Design Intern – RPGScenery

  • Participated in design discussions
  • Level polish and map finalization
  • Designed and prototyped a level using Unreal Engine

Design & Gamification Intern – Bossers & Cnossen

  • Researched and prototyped gamified skill development
  • Assisted in planning and execution of mixed digital-physical projects

You can learn more about intern experience as well as some further study and game jam project works here.